Tuesday, 7 June 2011

Rig Visuals


As requested here is what the rig looks like, pretty basic as you may expect but has all the right functionality.

The morph target modifiers will be situated within the base mesh itself and the muscle simulation system will be embedded within the circle shape behind the rig's torso.

Just waiting on the model now... :P


troll troll on the range where the troll smashes everything up

up date peeeeeeeps here be it part 2 of sculpt and final video enjoy

part2 and part 3

Friday, 3 June 2011

update uno

Here is an update for all. this is just the basemesh atm :D
Recorded the sculpting process and part one can be viewed here

Below is a screenie:



Development So Far

Hi guys,

So, up until this point we haven't had a blog and we have already started development so in this post I'll keep you up to date.

Gilbert:

Main Character Model - Almost Complete

Fraser:

Rig - The rig has been set-up to a base mesh provided early on. It is ready to be applied to the final mesh and tweaked to suit the updated model.

To-do:

Gilbert: Tweaks to model, unwrapping, muscle strain version, texturing.

Fraser: Skin Troll, rig face, rig muscle effects, animate.

Will: All Environment stuff, we are yet to finalise on a setting.